The Turret is a building in the Military section that effectively protects the area surrounding it and uses iridium from a pipe. It uses 6 iridium per shot. The turret has a large range and can target people from far distances. Although the turret's aim is 100% accurate, its bullets are not.

Unlike the Artillery, players can use a distributor and distributor cap to power the turret, and is often used as the distributor's rays can reach easily where pipes normally can't.

Pros & Cons


  • It is very cheap, costing only 125 iridium.
  • It is a long-range defensive building that is a great deterrent against enemies.
  • The turret has a very fast reload time and does not consume a lot of iridium.


  • Its accuracy is very bad compared to other weapons and turrets.


  • When making mini-bases on the mainland, you should always have 2 to 4 turrets to protect your base from enemy teams.
  • Putting turrets on walls can make your turrets more effective and harder to destroy.
  • If you are not planning to build an Arsenal, then you should make turrets instead to give your base some protection from intruders.
  • If you suspect that rushers will destroy your base, make turrets to ensure that they will think twice about attacking you.


  • Turrets are known to glitch out and fall through the floor when making blueprints for them. To fix this, try rotating your turrets a little bit before placing them.
Pipes PipeT-JunctionFour-WayElbow
Extractors Well PumpCondenserSubmersibleCrystal Resonator
Tanks Small TankStandard TankLarge TankReservoir
Special CapDistributor CapRefill StationValveDrop Tank
Defense WallKeepGate
Basic Ladder BlockLight SourceLight Post
Blocks BlockHollowBlockPlatform BlockSlab Block
Wedges Wedge 30Wedge 45
Shield GeneratorPriority Beacon
Production ArsenalGarageS.S.I.M
Weapons/Defensive TurretArc TurretPoint Defense
Weapons/Offensive BoreArtillery
Spawn PointUpgrade Station
Structure Technology FabricatorAutomechanic
Miscellaneous Technology Boost PadDistributorSpatial AnchorTransceiver